Tuesday, June 8, 2010

Tips and tricks for the player

In order to get as much out of your playing experience as possible, here are a few tips and tricks that I found helped me very well.

>Don't buy armor and weapons unless you have to: When a player completes a mission or defeats a fusion monster, they get C.R.A.T.E.s, which have stuff like armor and weapons in them. Buying armor and weapons take up the bulk of your Taros, and when you go to buy stuff like that, there's not much choice.

>Sell duplicates and unwanted items: If you open a C.R.A.T.E. and get the same exact weapon that you currently have equipped, SELL IT! There's no use in keeping five of the same weapon if you're already using it. The same also goes for any armor pieces.
As for unwanted items, like a piece of armor or a weapon a few levels lower than you, my advice would be to keep at least 1/4 of any unwanted items. It may sound stupid, but here's the reason: if someone asks you to trade with them, you can give them any items you don't mind parting with, rather than refusing to trade with them or giving them something that you wanted to keep. Plus, it's an easy way to make some money.

>Consider buying Nano potions(A LOT of Nano potions): if you want to keep your nano active, and you don't want it to deactivate itself in a middle of a fight, then consider nano potions. When your nano's stamina is low, you can give it some potion so that their stamina goes back up. You should also buy as much of it as possible every time, so you don't have to keep buying it every few minutes.

>Make sure you always have enough money for public transportation: This one pretty much explains itself. If you need to use the Monkey Skyway Agents or the S.C.A.M.P.E.R., you should have enough Taros to be able to pay. Usually, one should have at least a few hundred Taros on hand at all times.

>Don't be afraid to refer to the map: The map is there for a reason. It helps you pinpoint where you are, and where you need to go.

Hpoe these tips and tricks help you out and give you the best possible game.

Transport vehicles & hubs

Okay, so in a previous post, I wrote briefly about vehicles. If you cannot get a vehicle, then what I consider the "public transportation" of FusionFall, any transport vehicles or hubs are your best bet for getting around. Here are some of the different Transport vehicles and hubs that are availible.

Monkey Skyway Agents: The Monkey Skyway Agents are good for getting around a certain area, like the surburbs and downtown. Players pay the agents a fee to be brought to another location by air. These are the most common form of transportation, and players pay a reasonable price to use them.

The Slider: The cheapest out of all the transport hubs and vehicles, the slider is a bus/rail system that has two major stations at Marquee Row in downtown and Peach Creek Estates in the suburbs, as well as many stops in between. In order to access the stops, look for the "Bus" sign with the arrow pointing in the direction you want to go. Get on whatever will bring you up to the bus stop, such as Jump Pads. There's another Jump Pad on the bus stop for you to hop on the slider. The Slider will slow down to a stop, but will soon be moving again, so be prepared.

KND S.C.A.M.P.E.R.: The KND S.C.A.M.P.E.R.(Shabby Camper Actually Makes Perfect Emergency Rescumabob) is a long-range transport system that is similar to the Monkey Skyway Agents. Players pay a fee to be transported to another area. The S.C.A.M.P.E.R. is faster than the Monkey Skyway Agents and the Slider, but more expensive, because the S.C.A.M.P.E.R. is long range, and can therefore transport you to different areas.


The Monkey Skyway Agents and the S.C.A.M.P.E.R. require that in order to be able to be transported to a certain area, that you must go to that area, find the appropriate transport, and register that area. Basically, if you don't register, then the only way to get to that area is to go by foot, and if the area is far away and you need to go there several times, it'll take a long time.

There are others forms of public transport , but those are less common than the three listed above.

Monday, June 7, 2010

Missions

A good way to get some Fusion matter, Taros(aka spending money), C.R.A.T.E.S., armor, and weapons are to do missions. The missions in FusionFall help you to complete the game and become a better player. All missions are based on the palyer's level.

There are three types of missions a player can do:

Nano Missions are when a player is ready to level up by creating a new nano. Usually, when a player gets enough Fusion matter, they get information about a new Fusion via their in-game email. All nano missions involve going the the Fusion's lair and defeating said fusion. When the mission is completed, the player recieves a new nano. Only one nano mission can be active at a time.

Guide Missions involve completing a mission for a guide the player chooses before being transported to the past. The four guides are Dexter, Edd, Mojo Jojo, and Ben Tennyson. When a player completes a guide mission, they recieve a item, based on their guide. Each guide has a different goal, which your guide missions will generally help them accomplish, and it can affect the plot of your game. Like the nano missions, only one guide mission can be active at a time.

World Missions are given by NPCs, and a player can have up to four active world missions at a time.

Missions can either be easy, medium, or hard. Missions involve doing stuff such as:
>Touching a certain point of the map.
>Talking to another NPC.
>Defeating a number of certain enemies.
>Collecting and Delivering an invisible item.
Missions can be either timed or untimed. No matter what, missions can help you play the game , and are none the less important.

Location, location, location

One of the most important things about playing FusionFall is to know where you are at all times. There are many locations featured in FusionFall that come from Cartoon Network shows.

All locations in the past are categorized into four different areas. Here are the areas and some locations within the areas.(Locations in bold are the different areas:

The Surburbs:
Sector V
Pokey Oaks North/South
Genius Grove
Peach Creek Commons
Goat's Junk Yard

Downtown:
Bravo Beach
Orchid Bay
Tech Square
Townsville Park
City Hall

The Wilds:
Acorn Flats
Nowhere
Monkey Mountain
The Ruins
Leakey Lake

The Darklands:
Dinosaur Pass
Firepits
Hero's Hollow
Fuse's Lair
Green Maw

There are only a few areas that are featured in the future. These include:
Sector V
Pokey Oaks North/South
Genius Grove
Peach Creek Commons/Estates
Candy Cove
Goats's junk Yard

All future locations mentoned aove are far different than their past counterparts, in that the futures areas are more infected with fusion matter.

To see where you are in the game, press enter, then click on the map, or press M on your keyboard.

Fusion monsters

As mentioned in the "Nanos and Fusion" post, you need fusion matter to make nanos. In order to get a good chunk of Fusion matter, you need to defeat some fusion monsters. Fusion monsters in the game are evil minions of Fuse.

Fusion monsters appear everywhere in the game, even in infected zones. There are many tips and tricks one can take to make sure you don't die when fighting a fusion monster. These include:
>Having the highest level weapon(s) possible: If you're fighting a level 10 fusion monster with a level 1 weapon, there's a chance that you're going to end up either with very little health left, or dead. Fighting a level 10 fusion monster with a level 9 or 10 weapon will make sure that you don't end up dead.
>Updating armor as much as possible: It's pretty much the same thing as above. Armor helps to protect as much of your health as possible, and wearing level 1 armor while fighting a level 10 monster won't fare well in the end.
>Paying attention to the monster's type: What do I mean here? All monsters are categorized into three types: Adaptium, Blastons, and Cosmix(A,B, and C). A player's nanos are also categorized into the three types. When fighting a fusion monster, using a nano in a different category than the monster will help you defeat the monster faster. Here are the three ways that you can use your nanos to help you defeat a monster:
Adaptium beats Blastons (A beats B)
Blastons beats Cosmix (B beats C)
Cosmix Beats Adaptium (C beats A)
>Paying attention to the level of the monster: If you're only a level 3, there's no reason why you should be fighting a level 13 monster. When fighting monsters, your best bet is sticking to monsters that are the same level as you or monsters that are below your level. If you do have to fight monsters that are higher levels than you, the fight monsters that are only a level above you.
>Choose your weapon(s) carefully: When choosing what weapon(s) you will equip yourself with, you should have a criteria for what you want with a weapon. At what range do you want your weapon to work at(long range, short range, etc.)? What level is the weapon at? How is the weapon aimed? Another tip to consider is. . .
>Equipping two weapons: All players can equip up to two weapons on them at any time. When equipping two weapons, equip a weapon that's good for defeating one fusion monster, and another weapon good for defeating a group of fusion monster. The reason for doing this is simple: If you have two weapons that are good for defeating a single fusion monster, and you end up fighting a group of fusion monsters, there's a more likely chance that you'll die a quick death.
>When you make the first attack, move back: When a fusion monster is attacked by a player, the fusion monster tends to go towards the player that is attacking, and players that move lose less health. If you cannot move back, then move around.
>If your health is low, don't attack: This is a pretty smart thing to do. If most of your health was taken up fighting a fusion monster, don't go and attack another monster, or you'll die. Instead, wait a minute or two for your health to replenish, then continue on with attacking. The only exception to this tip is when a fusion monster attacks you, or if you have a nano that replenishes health.
>Keeping watch of your nano's stamina: One of the worst things that could happen while fighting a fusion monster is having your nano deactivate itself while you're fighting a fusion monster. If your nano's stamina is low, either deactivate it so it can replenish, or give it a nano potion that will replenish its stamina without having to deactivate the nano.

Those are some tips and tricks that can help you fight Fusion Monsters. Happy fighting!